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mo1ok

11
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A member registered Jun 01, 2019

Creator of

Recent community posts

Now that the jam is over, I want to share that when I first saw this comment, I froze like a deer and then laughed. Because, from inside our dev discord:


Famous last words! I neglected to do an audio mixing pass at the very end in the interest of time and to fix some last-minute bugs. "I'm not sure anyone will notice" :P

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Really fun and creative game. Super fun, I'm completely addicted to it!

This is a REALLY fun and cool concept, I love it. It's like an RTS expressed purely through trade-off decisions. I could easily see this being expanded into a larger game or being integrated as part of a different game's mechanics.

This is a fun concept. I think it would be great as a multiplayer game, and I think the maps could be larger for more dramatic and drawn-out chases.

All the assets, including the UI were made in the last 2 weeks by @BaseMaterial. He did an amazing job and worked really hard to pump them all out!

Such a creative concept. REALLY fun!

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Woah! Easily one of the strongest entries in the jam, this game needs more attention. Absolutely loved the creativity of the world and concept - computers farming bits - and the comfy soundtrack and vibe.

Would love to see this expanded into some kind of paperclip-maximizer type game where you are running around trying to manage your out-of-control petabyte farming operation.

Love, love, love this game. As a huge fan of blade runner I was immediately hooked by the atmosphere and art design. The cooking gameplay is fun, humorous, and challenging, but what this game really shows is how much further good atmospheric design, world-building, and characters can carry a simple gameplay mechanic. The music is also top-notch, and I really loved the funny/bizarre dialogue and characters. I was already excited to play this game today and my expectations were exceeded!

This is a really funny concept that I love - the game gets more and more deformed, strange, and unrecognizable as different classic cheat modes get layered on top of the enemies you're fighting. I also love that the favela world seems procedurally generated as you are moving through it.

My main feedback is I didn't have a clear sense of progression - how close am I to the end?

Really enjoyed playing this game. The punching cracks me up, and I love that the world and gameplay slowly opens us to you as you learn more about the mechanics through trial an error. It's a bit like a groundhogs' day survival tale of being stuck in a playstation cabin. Very fun!

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Love this concept, really fun and frantic (in a good way). Great use of the mode theme to expand on a classic space-invaders style game.